Banjo Robinson
A globe-trotting, letter-writing cat - what more could your child want?
Summary
This project delivered additional functionality and engaging ways of enticing potential new users of Banjo Robinson, a subscription-based pen pal service for children between the ages of 5 to 8.
Brief
The primary objective of this project was to engage people that are brand new to the site:
What is Banjo Robinson and why is it interesting?
How will the website engage parents, whilst attempting to capture their email address, their child’s information and writing the Post-Script (PS Message) in the process?
Increase website conversion rate (currently stands at 1.5%).
My role
Working as part of a four person team, my role was to lead the design for the project. I followed the British Design Council’s Double Diamond process with its four phases: Discover, Define, Develop, Deliver.
Key deliverables
A number of deliverables were required for the project, including:
Competitive analysis, User research, Affinity Map, Design studio
User Persona, User Journey, Experience Map, Flow, Problem Statement
Tools
Results
As part of our solution we successfully delivered five functions (either new or enhanced) to achieve the brief:
How the product works
Basket and checkout
Personalisation (Cat Chat/Quiz)
PS Messaging
PS Reminders
Next Steps
In addition to the deliver of the five functions, we also developed future functions for the client to consider:
Point-based system for PS message
Quick Personalisation Form
Delivery Progress
Results & Client Debrief
It was fantastic to learn that they were extremely happy with our solutions and may consider taking the Personalisation quiz into the live website in a future release.
Beyond
By keeping in touch with the Banjo Robinson team, I've come to learn that the product was a finalist in the 2019 Web Summit in Lisbon! I am really happy for them and proud to have worked with them on the solution.
Personal Learnings
There were also a number of personal learnings I took away from this project. I believe in delivering at a high standard and wanted to make this a team-wide goal. From the beginning, I used my past experiences to positively influence the team in the ways that we should work and the tools that we should use to help us achieve our goals as a team and what we need to deliver for the client. My overall ability to impact every stage of the double-diamond was appreciated, as per the feedback received from my teammates. Being process-driven and always linking back to the client problem was a key benefit to the team. My proudest moments included setting the foundations by creating the paper and mid-fidelity prototypes, which is what the final delivery was based on but with the client branding laid over the top. I am really happy to have included elements of my personality in the solutions, including puns like ‘paw-gress bar' for the progress bar and assuming the role of Banjo himself for the Cat Chat/Quiz. From the get-go, this project was an exciting endeavour to be a part of. This was down to the client, the brief and the team that I was going to be working with.